When kids are exposed to games like Grand Theft Auto, does it have a negative effect?
Totally!
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Nahh, it's just a game
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Well, I love violent movies and violent video games. The more violence, the better. I'm not saying if it's violent, it's good, but it doesn't hurt to add more blood and dismemberment. but, if you consider desensitization a negative effect, then totally. When kids are constantly watching violent movies and violent video games it does make them less squeamish to the idea of violence in real life. To some (me), the effect has been stronger than others. This is why i joke around with my friends about recent rape or murder victims. A kid died in my high school once and i made a joke about it. So did some of the other kids. why? because we are desensitized. I have no problem with my warp sense of humor because i use it logically. but, like this kid dying in school, some kid told it to the victim's friend and he got his ass whooped. You see, that is the negative part. Side: Totally!
a game does not have to be realistic for people to translate it to reality. Those of us who have played older games, such as in the NES generation, have routinized the comparison between reality and a group of pixels. While we could never confuse the two, we are a bit different from people who have never played a game in that it has become easy for us to see the audiovisual allegory. As video games become even more realistic, enough to seem sufficiently lifelike, I think we'll see a lot more influenced violence. Play Fallout 3, and get a killshot on someone's head with a sawed-off shotgun. Tell me that isn't satisfying, as fucked up as it is to watch. You were just playing the game, might never have thought of doing such a thing, but killing is a reality in many game worlds. Violence becomes something you have to either look past or enjoy to make progress. Even in a game like Fallout, where multiple approaches are emphasized, the one constant is that violence is inevitable (War. War never changes :P). Now, even an 8 year old won't think this IS reality. He knows it's a game, because it's on a screen, and he's controlling it. But you ARE the one who chooses the angle of your ambush, where to place your mines, and how to get the most kills out of a clip. You practice these things, and you get a small reward in dopamine or serotonin (can't remember which) when you do it right. This is the mechanism that can make anything-- ANYTHING-- chemically addictive. Not to mention the neurological rule of thumb: "The neurons that fire together wire together;" this means, if you practice bypassing the inhibitions against committing an act of violence, you can eventually extinguish them. This is a basic part of bootcamp, and neurological research by the Pentagon has found that videogames can help soldiers get into a "killing mode." I think it's no coincidence that the most militarily aggressive country on Earth happens to have one of the most violent cultures, especially the parts targeted at youth in puberty. This is when we experience our Psychosocial Moratorium, which means we learn to think beyond what we have been taught to believe, and often rebel to achieve individualism. It's kind of a dangerous age to learn it's cool to blow off heads. Side: Totally!
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Most violent cultures? Are you serious? So our exposure to movies, tv, and video games is considered as violent a culture as many parts of the world kids are raised with Ak-47's in their hands around constant revolution's, honor killings, religious/suicide killings, and systems of law that would make Pinochet blush and you think we have one of the most violent cultures? The culture that invented lethal injection and is debating whether to end the death penalty. The culture that allows for political dissent without oppressing it violently. I could go on and on. Games cannot be used as proof that we are a violent culture when there are actually violent cultures that use violence to prove that they are. Side: Nahh, it's just a game
Okay, I should have said "the most violent culture of any developed country." While there are several third-world bloodbaths that outdo us, we as a world power have no excuse. We're a rich nation, with more than enough resources to address our domestic problems. But our endless hunger for military conquest ensures there's always an interest in keeping our culture conducive to violent expression. Yours is a common but extremely misguided conception of modern American political dissent. Check out Jules Boykoff's "Beyond Bullets: The Suppression of Dissent in the United States." Dissent is not free in America. Side: Totally!
With some games, no way, like when you're out killing aliens and giant bugs. However, games like Grand Theft Auto and Bully (there's a really bad one) are too life-like. Kids think "Well, they did this in the game and got away with it. Plus, it was fun!" But they fail to realize that it's just a game where no one can actually get hurt. Bully is exceptionally bad because it's about a bully at a private boarding school who terrorizes the other students and goes into the town sometimes to harass the citizens. If a kid plays that, he is probably SO much more likely to act violent like the game. Side: Totally!
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It's not that it's just a game, it's just that I think the kid is already messed up, and then finds games like Grand Theft Auto where s/he can release his anger and frustration and... insanity on virtual people. I've played Grand Theft Auto before, and sure, it's fun, but I'm not addicted to it, I don't own it, and I don't see any change in my thinking or what I do because of it. I think people give the game too much credit. The messed up kid will find a game where he can live out his fantasies. Side: Nahh, it's just a game
"it's just that I think the kid is already messed up, and then finds games like Grand Theft Auto where s/he can release his anger and frustration and... insanity on virtual people." This could mean any game. GTA is just used as an example, because it's extremely popular, and one of the most addictive. "I've played Grand Theft Auto before, and sure, it's fun, but I'm not addicted to it, I don't own it, and I don't see any change in my thinking or what I do because of it." Anecdotal evidence, not valid in a debate. Some guy survived a 40-story fall, but that doesn't mean it's safe to do. The concern is the majority of impressionable kids who play the game. Side: Totally!
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Well, I used Grand Theft Auto because it was used in the title of the debate. I understand how facts from my own life are not really the best to be used on the site. What I wanted to say is that kids like that find the games they want to play. They are impressionable. You're right. But I think that a kid has ideas that make them want to play games like that. And then they go even deeper into the ideas and fantasies that they have because they are exposed to that and can do whatever they want. So yes, I guess you could say that it does have a negative effect, to a degree. I just kind of didn't get the point across. Side: Nahh, it's just a game
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No it's ridiculous to say that video games have negative effects on children. The only reason people give games like Grand Theft Auto and Saints Row type games is that they are new types of media. People have said the somethings about comic books and movies back in the day. Also, these games have a giant M rating posting on them so if you are a parent and you do not think that your kid can handle this type of content then do not let them get it. Side: Nahh, it's just a game
A violent video game alone will not normally effect a child. (As long as the kid is not "messed up" from the start) It takes more to turn a child into a car stealing serial killer. Bad parents, a bad school, or a crime filled neighborhood can all add to the problem. If a nice kid plays GTA, do you think he's going to be effected as much as a kid living on a street where gangs rampage about? Side: Nahh, it's just a game
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Depends. If the kid is young or immature, it may influence him to think its possible. It also depends on how he is treated. The game may give violent thoughts, but if he is spanked, neglected, and/ or bullied, it may turn into violent actions. It may make you angrier and more aggresive though. My mom and sister have noted this. I haven't though. I noticed nothing. Side: Nahh, it's just a game
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