Your profile reflects your reputation, it will build itself as you create new debates, write arguments and form new relationships.
Make it even more personal by adding your own picture and updating your basics.
Reward Points: | 9 |
Efficiency:
Efficiency is a measure of the effectiveness of your arguments. It is the number of up votes divided by the total number of votes you have (percentage of votes that are positive). Choose your words carefully so your efficiency score will remain high. | 86% |
Arguments: | 9 |
Debates: | 0 |
Chomsky proved that children had the capabilities to LEARN grammar, but there were no "built in" grammar rules that we were born with.
I still don't see that evidence even proves that knowledge comes from rationalism, your faulty argument tries to demonstrate that we our born with knowledge.
Texting and walking is not very dangerous at all; you said the person usually goes slow if they are texting, and therefore they are unlikely to get themselves injured while texting and walking. Your whole argument is based on the fact that texting while walking is annoying; just because something is annoying, should it be banned? I find people farting very loud in public to be annoying, should we just ban farting in public?
The environment is the determining factor in whether the person will do good or evil. There are no good or bad people, there are only people who make both good and evil decisions due to their situation; therefore the concept of good and evil is "invalid" because people commit "good" and "evil" deeds because the situation drives them to do so.
There have rarely been incidents involving a gun shootout in schools. We only fear shootouts because they have been so popularized by the media; big events (such as Columbine) have a lasting impression on our thoughts and fears. The actual chance of a shootout type incident occurring is extremely low, and therefore metal detectors would be a waste of money.
I am probably a good person but I haven't taken the time to fill out my profile, so you'll never know! |