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Nigeltham's Waterfall RSS

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1 point

I would like to respectfully disagree with what phyllis has just said. She claimed that surveys were carried out on the topic. Although there were many results and findings, there was nothin stating who was the survey specifically conducted by. You only stated several marketing companies. But,are this really well known company or is it an unreliable company? Due to this ambiguity, the sorce may be inaccurate and untrue so i would like to disagree to your point

1 point

I would like to respectfully disagree with what phyllis has just said. She claimed that surveys were carried out on the topic. Although there were many results and findings, there was nothing stating who was the survey conducted by. Due to this ambiguity, the sorce may be inaccurate and untrue so i would like to disagree to your point.

1 point

In school students are meant to focus and concentrate on learning.Bringing hand phones would only distract the students from their learning. Examples would be secretly messaging in class while the teacher is speaking, this would make them loose their focus. I would like to agree with the topic.

1 point

I would like to agree to the topic that violent video games are responsible for aggressive behavior in children and teenagers.

An example would be two teenagers, Dylan Klebold and Eric Harris from Columbine high school. After playing the violent video game, grand theft auto, the two boys got seriously addicted to it. Unable to separate the virtual world from reality, they decided to imitate the video game's action and follow their actions in reality.

What they did was to try to plant bombs in the school and try to destroy the school. This plan was derived after thinking that the school is an enemy hideout.In grand theft auto, you are supposed to destroy your enemies headquarters by either shooting the people inside or destroying the whole building with bombs. At first, their bombs did not manage to get detonated so they decided to charge in with guns to kill the students which they thought were triad members from another mafia group so they charged into the school's cafeteria killing 13 and injuring 24. From this example, we could conclude that violent computer games are responsible for aggressive behavior in children or teenagers.



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